This week's assignment was to choose a celebrity and create a portrait study. I chose to sculpt Regi Watts. Early in class I noticed that everyone was choosing bald white guys (since they're purely sculpting) so I chose to take a completely opposite approach by picking the hairball you see below. I started the mesh by sculpting out his basic features/proportions while also keeping in mind that he would be 80% hair.
Reference Images:
I really enjoyed the sculpting part of this assignment. Between getting the nose just right and cutting in those wrinkles, it was the least troublesome for me. Fibermesh, initially, presented itself as a difficulty. But 3 fibermesh subtools later and I was getting the hang of it. However, I still want to get better control of the "groom" brushes.
My biggest issue with this assignment was spotlight. I just couldn't get the textures the quality that I desired. I spent at least a third of the assignment finagling and researching additional tutorials to help me in any way possible. It wasn't until class that I realized that it was my texture image resolution that was the issue. For the next version of this guy I plan on re-spotlighting and painting over in zbrush to get the texture just right.
Render Sheet (WIP):