Tuesday, November 11, 2014

Zbrush Hand Study

This week our assignment was another anatomy study with the choices either being a hand or foot study. I chose to do a hand for several reason. One, I'm awful at drawing these guys and I knew that if I was to successfully pull this off in 3D I would need to really analyze this deeper than I had before. Two, it would be a lot easier to pair up a hand to my previous arm sculpt than a foot haha. Below are some of the references I collected, which included medical illustrations, gesture/construction drawings, and 3D renders.

Reference:

Once again, I cannot express how important the sketching phase is for me when it comes to working in 3D. After doing a fair share of research I found some really informative ways to go about creating hands. My biggest take aways were:

1.) Locate major forms. Don't be afraid to simplify shapes!
2.) The hand is composed of wave-like gestures. Prevent stiffness by having fingers curving.
3.) Identify major angles. Ex: The thumb and pinky (when spread) intersect to form a 90 degree angle.

Pre-Sketches/Exploration:


Overall, the assignment was very similar to the arm study, except with its own sets of challenges. The biggest frustration for me was maintaining the finger tip shapes, while also giving them a more natural shape. This assignment really made me realize how powerful the standard brush is. I would say about 90% of the sculpt was just done with that alone. I also was able to focus on to really dig in there and carve out some details.

Final Presentation Sheet:


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