Reference:
Once again, I cannot express how important the sketching phase is for me when it comes to working in 3D. After doing a fair share of research I found some really informative ways to go about creating hands. My biggest take aways were:
1.) Locate major forms. Don't be afraid to simplify shapes!
2.) The hand is composed of wave-like gestures. Prevent stiffness by having fingers curving.
3.) Identify major angles. Ex: The thumb and pinky (when spread) intersect to form a 90 degree angle.
Overall, the assignment was very similar to the arm study, except with its own sets of challenges. The biggest frustration for me was maintaining the finger tip shapes, while also giving them a more natural shape. This assignment really made me realize how powerful the standard brush is. I would say about 90% of the sculpt was just done with that alone. I also was able to focus on to really dig in there and carve out some details.
Final Presentation Sheet:
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