Now for the problems. I was working with my sculpt not realizing how important it would be to keep my lower subdivisions. As I got to my transposing phase, I could no longer move my mesh around without experiencing severe lag. This led to several headaches late into the game. However, I pushed ahead.
The other big issue I had was of course my arch-nemesis, polypaint. I work primarily as a concept artist so when I don't have the kind of control that I have in photoshop, I tend to get a little cranky. Regardless of my initial dissent, I did dive into polypaint. Currently that is my last step for polishing up my rhino.
Reference Images:
WIP File:
I still have some more work ahead of me for this guy. I definitely want to go in and sculpt some more skin details. As of now Im trying to get the polypaint to work nicely. Once I nail that the updated textures will follow.
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