Tuesday, October 14, 2014

Zbrush - Bonsai Tree

For this week's assignment we were instructed to do an "architectural" asset. This didn't technically have to be a piece of architecture, so I decided to do a bonsai tree.

Fun Stuff:

As usual, I really really enjoyed the sculpting phase of this assignment. It was also my first time using zpheres, which was a blast. They're not only a great way to dive in, but also they're pretty easy to get the hang of.  This project was the first time I took advantage of subtools as well, which kept workflow quite a bit more organized.

Problems/Challenges:

Fibermesh. I spent the most time fussing over this. What's so frustrating about this tool is how much control they give you. The results can be amazing, but for newbies like myself it's a headache and a half. After struggling with it for several hours I eventually got the model to the point where I could let photoshop tighten up the loose ends. But like polypainting, I still want to get a grasp of fibermesh for future sculpts.

Reference:


Final Pres Sheet:


I definitely plan on coming back to this guy and incorporating some more smaller details to really set it off. From what I saw from the many tutorials on fibermesh, its a worthwhile tool that I want work with again. I learned a lot during this assignment and found that the only frustrations I had was because I was trying to incorporate too many technical tricks. I think for my best results I need to hold back on what I choose to learn about. I'm still getting accustomed to the software and diving too deep into the technical side of it tends to leave me with unhappy results. 

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